VassalFactory: [D-Day Dice] Les Dés du Débarquement d'Emmanuel Aquin ... Le scénario Sword Beach est maintenant inclus dans la... http://fb.me/GaV2sW2z
VassalFactory: [D-Day Dice] Les Dés du Débarquement d'Emmanuel Aquin ... Le scénario Sword Beach est maintenant inclus dans la... http://fb.me/GaV2sW2z
To return to the module click here: http://www.vassalengine.org/community/index.php?option=com_vassal_modules&task=display&page=Files&module_id=711 06/20/10 Version 1.0.1 uploaded. I forgot the button to show/hide units on the main map....
faq_modules - Added new technique for top/bottom of stack
wiki > faq > Modules Creating VASSAL Modules Re-organization of this FAQ section Starting to get a bit long here, I plan to re-organise this page into sub-pages. Suggest categories: Questions about Maps and Grids. Questions about Counte...
Hey there CCAncients.NET users, Work on site is getting harder day by day, it was therefore necessary to separate competences to better manage both forum and site. To achieve the goal I asked, and community immediately replied. Phill kindly offered his help. I would like to introduce our first official Moderator for the forum, Freeloading Phill.
For those that don't know what a moderator does, Phill will be assisting with general forum management, making sure threads are in the appropriate sections, banning those pesky spammers, enforcing forum rules, and helping us get everything organized a little better so the forums can provide more value to us all. Essentially it's a little bit like a police officer, but instead of going to jail, you can get banned if you're naughty or post links to warez, etc. So be good! Please keep in mind that Phill is neither a CCAncients.NET employee nor a Support Technician, so please do not bother him with technical inquiries and questions. Please direct those to the Support Requests sub-forum or the Contact Us form. He will help out here and there when he can (and as he wishes), but his purpose here is, at least in the role as moderator, to help us out by moderating, so please keep that in mind. Everyone please treat him as if he were your friendly neighborhood beat cop, and we should be all good.
A big thanks to Phill for offering to help out!
If there is someone else interested in supporting us, please apply for this role in the forum.
Thank you everyone. Alessandro - CCAncients.NET Admin
A few months back I picked up Twilight Struggle Deluxe Edition at a local game store. I knew it was popular and having never played the game, I definitely wanted to give it a try. Once I got it home, however, it ended up just sitting my game shelf.
Last month, I finally got to play it (well, part of it) on VASSAL using the new module for the deluxe edition, and I have to report that it's the most refined module I've ever played.
Programming in the module is comprehensive. Choose a card from your hand activate it for an event by using the right-click menu, and - most often - the your turn is over in an instant and you simply read what happened.
Coups and Space Race event happen similarly - you select the action and the game handles the rest. You read that you made or missed your roll, that you advanced on the track, and that you gained so many VPs.
It made play fast and enjoyable, but I'm afraid it mucked up the final scoring, which me and my opponent had to do the old-fashioned way. No problem really. But hopefully this will get fixed soon as this is probably the best module I've ever used.
Greetings all. I'm redefining my lifestyle for the next few months. The goal: Lose 10 pounds. I'll write updates from time to time, but for now I'm officially taking a break.
Developing Young Gamers... and Playing VASSAL While I Wait
It's been a great summer, so far. I have enjoyed a variety of activities - especially gaming. I'm happy to report that my seven-year-old boy is enthusiastic about RISK... albiet of the Clone Wars variety. Today he was teaching his four-year-old brother to play ... sort of. All I could really see was that there was a lot of dice rolling and that the young one was getting owned.
The idea that I'll get to play wargames with my boys is a pleasant thought. However, at this point, a most of my gaming is via VASSAL with somewhat more mature opponents, and I there are two module features that I discovered recently which I want to add to my blog list of module design excellence.
The first is a feature in the module for 1805: Sea of Glory, a game of operational naval warfare during the Napoleonic era. The module is a nice design overall, with lots of nice extras added in, such as sending a chit to the appropriate location on the map using a simple right click command. My favorite though, is illustrated below (see the green circles).
When you move your ship counters to the battle board, the game counts up your Firepower. Same with your opponent. This, to me, is an excellent use of computer automation for a board game as it simply lifts the burden of administration. I still need to know the rules and have to use strategy and tactics to win the game. It's just nice to have things counted correctly for me and my opponent.
Another favorite is a feature in the module for A Victory Denied. This is a chit pull game, where you activate divisional units by pulling their command chit from a cup (or a virtual cup in the case of this module). Each chit activates an HQ, which in turn activates its fighting unit chits if they are within command range. Additionally, the primary HQ can activate another HQ and its subordinate units if they are in range. It's not tough to count all these hexes, really, but I can miss the obvious occasionally.
In the module, as pictured below, all units that can possibly be activated after a chit-pull are immediately and automatically highlighted in yellow. It's killer.
These are two really great features that allow VASSAL to outshine the physical box, map and counters experience. And while I cannot argue with those that say there is nothing that comes close to playing face to face, it's not really much of an option for me so I may as well appreciate the blessings I get in VASSAL's virtual environment.
L'an dernier, l'éditeur/distributeur Japon Brand nous présentait Greedy Kingdoms (notre Jedistest ici), un jeu dans lequel vous deviez construire deux châteaux avant votre adversaire.
Cette année, l'extension du royaume se prépare et l'éditeur nous proposera une petite extension de 19 cartes bien...
C'est un peu ce que vous devez penser quand vous jouez à Jet Set.
Ce jeu vous propose une version plus tactique des aventuriers du rail sur un plateau de jeu un peu moins attirant.
Sorti en 2008, c'est tout doucement qu'il se fait remarquer du fait que les échos des joueurs, peu nombreux dans un p...
Les mousquetaires du roy : les règles du jeu en ligne !
On en a de la chance !
Car Ystari nous révèle en totalité son prochain jeu Essen 2010, Les Mousquetaires du Roy bien avant l'ouverture du salon.
Mieux encore : nous avons droit aux règles VF dès aujourd'hui et nous pouvons savoir de quoi il en retourne avant d'aller essayer la version mise à dispo...
After quite a bit of time, and a lot of work, I want to let everyone know that the iPhone/iPod version of ZimP has arrived. I hope you enjoy it, and let me know what you think.
$1.99 at the iTunes store.
Thanks to Josh, my friend and programmer, and to everyone else involved in ZimP. That includes you guys, the players.
I'm a Computer Science Master's student and I have made a Java version of Hansa with AI. I've only been programming for about a year (my bachelor's degree was in another discipline) so it's not the prettiest thing you've ever seen, certainly not as nice as the one on Michael Schacht's website, but I hope it does the job.
The focus was more on the AI, which is where you guys come in! If you're interested, play a game or two (preferably either two player or four player, as these have been tested more thoroughly) and let me know how you do. If you could PM me with the scores, your own level of experience with the game, and any other comments I'd be very grateful.
UFC Fight Night 22 is on September 15th and UFC 119 is on September 25th. This is a pick em contest combinging those two UFC events for anyone who's interested.
How to Enter
First, tip this post with 1
Second, send me a geekmail with your pick for the winner of each of the 4 televised fights from UFN 22 (on Spike TV) by Sept. 14th. then send me your pick for the winner of each of the 7 televised bouts from UFC 119 (5 fights on the main card on PPV and 2 preliminary fights on Spike) by Sept. 24th.
Rules
For each of your picks that wins a three round fight you will be awarded points according to the following table:
If your fighter wins by | You will earn split decision | 1 point
Majority/Unanimous Dec. | 2 points
Third round stoppage | 3 points
Second round stoppage | 4 points
First round stoppage | 5 points
For each of your picks that wins a Championship fight you will be awarded points according to the following table:
If your fighter wins by | You will earn split decision | 1 point
Majority/Unanimous Dec. | 2 points
Fifth round stoppage | 3 points
Fourth round stoppage | 4 points
Third round stoppage | 5 points
Second round stoppage | 6 points
First round stoppage | 7 points
Draws and no contests earn 0 points
I'll post all the picks in this thread before the main cards starts.
Special Bonus Picks
Making special bonus picks is totally optional. If you would like to keep things simple and just pick winners then skip this section, you won't be penalized because I will assign you the default bonus picks which will award the average expected value for all types of bonus picks (so long as your picks win in the default fights).
However, if you would like to make some more complex picks, then you may select some fights and try to predict how they will end.
Because of the large number of fights on this combined contest you may make THREE special bonus picks. To make a special bonus pick select a fight, pick the winner of that fight, then pick the method of that win from the table below.
Method of Fight End Abbreviation Bonus Points Submission SUB 4
Technical Knock Out TKO 3
Decision DEC 2.5
Any stoppage (SUB, TKO) ANY STOP 1.5
Any end (SUB, TKO, DEC) ANY END 1
For example, in UFC 118 Couture defeated Toney by submission. Had you submitted the pick Couture by SUB, then you would have earned an extra 4 points for that fight. Had you picked Couture by ANY STOP, then you would have earned an extra 1.5 points. Similarly, Couture by ANY END would have been worth 1 point. COUTURE by TKO or COUTRE by DEC would have been worth zero bonus points (of course you would still get the normal points for correctly picking the winner). Had you picked Toney by any bonus method, then you would not have gotten any bonus points (because Toney lost).
For this contest the default bonus picks are as follows:
Your pick for Marquardt vs. Palhares by ANY END
Your pick for Nogueira vs. Bader by ANY END
Your pick for Mir vs. Filipovic by ANY END
Each bonus pick you submit will replace on of the default bonus picks starting from the top of the default list.
In all cases the type of end will be determined by the official results posted on UFC.com
Let me know if you have any questions on how bonus picks work.
Awards
Players will be awarded GG according to the following table
Points | Award First | 50% of the pot
Second | 25% of the pot
Third | 15% of the pot
Fourth | 10% of the pot
The Fights!
UFC Ultimate Fight Night 22, September 15th.
Ross Pearson (11-3)
Wins by: TKO - 2, SUB - 5
Style: Black Belt Taekwondo, Brown Belt Judo, Boxing
Age: 25
VS.
Cole Miller (16-4)
Wins by: TKO - 3, SUB - 11
Style: Brown Belt Brazilian Jiu-Jitsu
Age: 26
____________________________________________________
Jim Miller (17-2)
Wins by: TKO - 2, SUB - 10
Style: Black Belt in Brazilian Jiu-Jitsu, Wresting
Age: 27
VS.
Gleison Tibau (21-6)
Wins by: TKO - 3, SUB - 9
Style: Wrestling, Black belt in Brazilian Jiu-Jitsu
Age: 27
____________________________________________________
Efrain Escudero (13-1)
Wins by: TKO - 1, SUB - 9
Style: Wresting, Kickboxing, Grappling
Age: 24
VS.
Charles Oliveira (13-0)
Wins by: TKO - 6, SUB - 6
Style: Brown belt in Brazilian Jiu-Jitsu
Age: ??
____________________________________________________
Nate Marquardt (29-9)
Wins by: TKO - 7, SUB - 15
Style: 2nd degree Black belt in Brazilian Jiu-Jitsu, Gaidojitsu, Boxing, Kickboxing
Age: 31
VS.
Rousimar Palhares (11-2)
Wins by: TKO - 1, SUB - 8
Style: Black belt in Brazilian Jiu-Jitsu
Age: 30
____________________________________________________
UFC 119 Preliminaries, September 25th
Matt Mitrione (2-0)
Wins by: TKO - 2
Style: Brazilian Jiu-Jitsu, Kickboxing
Age: 32
VS.
Joey Beltran (12-3)
Wins by: TKO - 10, SUB - 1
Style: Blue belt in Brazilian Jiu-Jitsu, Boxing, Wrestling
Age: 28
____________________________________________________
C.B. Dollaway (10-2)
Wins by: TKO - 5, SUB - 2
Style: Wrestling
Age: 27
VS.
Joe Doerksen (46 - 12)
Wins by: TKO - 6, SUB - 33
Sytle: Brazilian Jiu-Jitsu
Age: 32
_____________________________________________________
UFC 119 Main Card, September 25th
Melvin Guillard (24-8)
Wins by: TKO - 14, SUB - 3
Style: Blue belt Brazilian Jiu-Jitsu, Brown belt Judo, Kickboxing, Wrestling
Age: 27
VS.
Jeremy Stephens (18-5)
Wins by: TKO - 13, SUB - 3
Style: Jiu-Jitsu, Muay Thai, Boxing
Age: 24
_____________________________________________________
Sean Sherk (33-4)
Wins by: TKO - 10, SUB - 12
Style: Wrestling, Brazilian Jiu-Jitsu, Boxing
Age: 37
VS.
Evan Dunham (11-0)
Wins by: TKO - 2, SUB - 6
Style: Black belt Brazilian Jiu-Jitsu, Wrestling
Age: 28
_____________________________________________________
Matt Serra (11-6)
Wins by: TKO - 2, SUB - 4
Style: 2nd degree black belt Brazilian Jiu-Jitsu, Boxing
Age: 36
VS.
Chris Lytle (29-17)
Wins by: TKO - 4, SUB - 19
Style: black belt Brazilian Jiu-Jitsu, Boxing, Wrestling
Age: 36
_____________________________________________________
Antonio Rogerio Nogueira (19-3)
Wins by: TKO - 5, SUB - 6
Style: black belt Brazilian Jiu-Jitsu, Boxing
Age: 34
VS.
Ryan Bader (11-0)
Wins by: TKO - 5, SUB - 3
Style: Wrestling, Brazilian Jiu-Jitsu, Boxing
Age: 27
_____________________________________________________
Frank Mir (13-5)
Wins by: TKO - 2, SUB - 8
Style: black belt Brazilian Jiu-Jitsu, black belt Kenop Karate, Muay Thai, Boxing
Age: 31
VS.
Mirko "Cro Cop" Filipovic (27-7)
Wins by: TKO - 20, SUB - 4
Style: Taekwondo, Boxing
Age: 35
Basically, I live in Indonesia and am not able to play for long stretches of time, but would be very interested in playing/learning any of the games available on ACTS (except for Pursuit of Glory...I'm already in a Tournament for that). I've really gotten to know ACTS well and definitely like it.
Just a quick message that we're relaunching an old pbem, that became open source recently. Open source means free, of course. We're hosting it as a tribute to the community.
It might be interesting for you for having a look at the game mechanics, or just to have some fun with that old jewel.
Just to remind everyone, it's a pbem, which means it doesn't have the awesome graphics of a recent PC game though. I have to admit that.
The turns are in txt format.
A turn looks like this : http://olympia.v-labs.be/g3/node/400
On the other hand, you play it with 150 other players in a free for all, which leads to interesting diplomatic exchanges.
150 is not that much, so you still make a difference with your alliance/group (compared to the clicky webgames like Tribal wars).
Turns are run once a week, to permit everyone to send in their orders and to process all 150 orders at once. You don't have to stay before your PC all the time, you can make your orders offline whenever you want and then send them in.
No client is necessary to install, so you can play it by mail and follow everything by smartphone, netbook or tablet.
The game has a lot of similarities with the PC game "Age of Wonders" (but with auto combat on, of course). I have a looked for a similar board game but there doens't exist one actually. Maybe Elfenland comes close it.
As Alan Emrich has so eloquently described in various articles, from its inception, Victory Point Games has operated on extremely tight financial margins. One of the consequences of this was that VPG was unable to offer any sort of significant discounts to retailers and thus our games stayed away from store shelves and retailer catalog listings. A few retailers have carried our products despite this, and we will be eternally grateful to them.
Enter yours truly, Joshua Gottesman, and his cost cutting business manager’s sword. We have revisited a number of things around the office, and found some ways to (hopefully) make things more efficient (for Alan and Vince DeNardo, hitherto, “business efficiency” here at The Little Game Company That Could has not exactly been a first priority). We have also decided to take the leaps of faith to look for a formal office space and hiring an honest-to-goodness employee. As a result of these ripening plans, we are now able to offer to retailers and etailers a discount on our products sufficient for most of them to stock our games and sell them for enough of a profit to justify the miniscule amount of shelf space they consume.
Of course, a business paradigm shift like this is bound to hit more snags than a burlap sack in a cat catching contest, and we’ve had our share. Negotiating the lease, business insurance (where they keep trying to classify us as Satan’s Toy Company selling big boxes of spiked choking hazards to toddlers and base our rate costs accordingly), computer networking, telecommunications, alarms and security, furnishings, supplies… the list is endless. But we have patience, good people on our team, a sense of humor, and your many emails and phone calls of support and encouragement. Together, we’re soldiering on!
Uncle Josh Wants You!
To find out more about this, our new game releases, and so much more, follow the link below: